RAJ OS // GAME ROOM

SNAKESWITH GUNS

SHE IS FIFTY WARDENS UP. START CLIMBING.

YOUR RUN IS ARCHIVED LOCALLY · BOSSES DROP FANGS

WASD steer MOUSE aim CLICK / SPACE fire 1 / 2 / 3 guns SHIFT boost E ability R reload P pause
FIELD MANUAL
GOAL

Clear every wave. Every 3rd wave is a boss — there are 50 of them, each meaner than the last.

MOVE + SHOOT

Steer with WASD, aim with the mouse, fire with click or Space. On phones use the D-pad and FIRE.

BOOST

Hold Shift (or BOOST) to sprint at 1.65x speed. It drains the orange stamina bar, which refills when you ease off.

ABILITY

Every class has a signature power on E: invincibility, EMP, fire ring, ghost step, shockwave, or overclock. It recharges over time.

EAT ORBS

Green orbs heal you AND permanently grow your max health and stamina. Bigger kills scatter more orbs — farm the big snakes.

ARSENAL BELT

Every gun stays in your belt and duplicate pickups stack reserve ammo. Press 1/2/3 for the first three slots; Q/C, wheel, SWAP, or a belt click accesses the rest.

COMBAT ASSIST

Press F or use ASSIST to cycle Manual, Auto Aim, and Auto Fire. Movement stays manual, so you can focus on forming a defensive coil while the assist tracks threats.

KNOW YOUR ENEMY

Blue runners are fast, purple brutes are tanks, yellow snipers snipe from across the arena, orange rushers charge straight at your head, and THE REAPER — a long pink snake — boosts in and coils around you. Do not let it close the circle.

COIL TO KILL

Your tail is a weapon. Any enemy that runs head-first into your body dies on the spot — encircle them, cut them off, farm the orbs they drop. Your own tail never hurts you.

SURVIVE

Enemies dodge your bullets and circle you. Head-on crashes hurt both of you badly. Lead your shots, keep moving, and never fight in a corner.